Sunday, September 4, 2011

Jeannie

From renders



Mudbox Video

A game-ready character based on this got3d model. Started as a classroom demo for the Modeling II class I was teaching. I was testing the Mudbox-to-Maya workflow for a game pipeline. The polygonal hair will be replaced by sim hair for the hi-res version, and eyelashes will be polygons instead of cards.

Here she is back in Maya at little over 13k triangles:




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